Make Your Game Friendly for Graphics Debugging and Optimization - My Talk from Digital Dragons 2019

Fri
07
Jun 2019

I've recently gave a talk at Digital Dragons conference in Kraków, Poland. It wasn't very technically advanced this time. Most of it should be understandable to everyone working on games - artists, programmers, producers... I've published slides on GPUOpen.com blog, along with slides my colleagues presented last month at other events across Europe. See: AMD at Digital Dragons and Vulkanised Conference.

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