Tag: gdc

Entries for tag "gdc", ordered from most recent. Entry count: 2.

Pages: 1

# Memory management in Vulkan and DX12: slides are online

12:41
Tue
03
Apr 2018

Slides from my talk at Game Developers Conference (GDC) 2018: "Memory management in Vulkan and DX12" are now available online, as part of materials from Advanced Graphics Techniques Tutorial. Access to this PDF is open to anyone, not behind GDC Vault paywall. I've put some additional information in "backup" slides at the end that I didn't show during my presentation. The slides are designed the way that you can learn from them even without seeing the talk.

Update 2018-05-04: Slides from my talk in PPTX format with additional notes are now available (together with many other GDC 2018 presentations) on page: GDC 2018 Presentations - GPUOpen.

Comments | #events #teaching #gdc #directx #vulkan Share

# Memory management in Vulkan and DX12 - my talk at GDC 2018

11:26
Wed
21
Feb 2018

If you happen to come to this year's Game Developers Conference (GDC), I'd like to invite you to my talk: "Memory management in Vulkan and DX12". During this lecture I will not only advertise my Vulkan Memory Allocator library, but I will also show technical details, tips and tricks for GPU memory management that you can use on your own when programming using Vulkan or Direct3D 12.

List of presentations made by my colleagues at AMD can be found here: GDC 2018 Presentations - GPUOpen, and list of all GDC talks is available as Session Scheduler on gdconf.com.

Comments | #vulkan #directx #gdc #events #teaching Share

Pages: 1

STAT NO AD
[Stat] [STAT NO AD] [Download] [Dropbox] [pub] [Mirror] [Privacy policy]
Copyright © 2004-2018